Im amerikanischen Forum von Overwatch findet derzeit eine hitzige Diskussion über die „Schulterblick“-Siegerpose von Tracer statt. Der Spieler „Fipps“ findet, dass diese Siegerpose so absolut gar nicht geht.. erst lobt er die vielen weiblichen Charaktere und ihre Siegerposen und kommt dann zur genannten Siegerpose von Tracer und fällt fast vom Glauben ab.
Fipps on Overwatch's Strong Female Heroes and that one Tracer Pose (Source)
WHAT? What about this pose has anything to do with the character you’re building in tracer? It’s not fun, its not silly, it has nothing to do with being a fast elite killer. It just reduces tracer to another bland female sex symbol.
Mittlerweile umfasst der Beitrag im US-Forum fast 500 Beiträge und auch der Game Designer Jeff Kaplan hat sich dazu geäußert. Denn, Blizzard wird die „Schulterblick“-Siegerpose überarbeiten.. und etwas entschärfen.
Was haltet ihr denn persönlich davon? War die Schulterblick Pose wirklich zu sexy für ein Spiel aus dem Hause Blizzard Entertainment? Schreibt es uns gerne kurz in die Kommentare!
Jeff Kaplan on Overwatch's Strong Female Heroes and that one Tracer Pose (Source)
We’ll replace the pose. We want *everyone* to feel strong and heroic in our community. The last thing we want to do is make someone feel uncomfortable, under-appreciated or misrepresented.
Apologies and we’ll continue to try to do better.
Well, that escalated quickly…
While I stand by my previous comment, I realize I should have been more clear. As the game director, I have final creative say over what does or does not go into the game. With this particular decision, it was an easy one to make—not just for me, but for the art team as well. We actually already have an alternate pose that we love and we feel speaks more to the character of Tracer. We weren’t entirely happy with the original pose, it was always one that we wrestled with creatively. That the pose had been called into question from an appropriateness standpoint by players in our community did help influence our decision—getting that kind of feedback is part of the reason we’re holding a closed beta test—but it wasn’t the only factor. We made the decision to go with a different pose in part because we shared some of the same concerns, but also because we wanted to create something better.
We wouldn’t do anything to sacrifice our creative vision for Overwatch, and we’re not going to remove something solely because someone may take issue with it. Our goal isn’t to water down or homogenize the world, or the diverse cast of heroes we’ve built within it. We have poured so much of our heart and souls into this game that it would be a travesty for us to do so.
We understand that not everyone will agree with our decision, and that’s okay. That’s what these kinds of public tests are for. This wasn’t pandering or caving, though. This was the right call from our perspective, and we think the game will be just as fun the next time you play it.
If it isn’t, feel free to continue sharing your concerns, thoughts, and feedback about this and other issues you may have with the game, please just keep the discussion respectful.