Overwatch News

PTR Patchnotes Patch 1.14 – Deathmatch Modus und neue Karte

Deathmatch als FFA oder Team Modus, Château Guillard Karte und Helden Buffs

Blizzard hat bisher den Deathmatch Modus als unpassend für Overwatch bezeichnet. Nun wurde überraschend genau dieser Modus auf dem PTR zum Testen aufgespielt.

Zusätzlich gibt es, passend für Deathmatch, eine neue Karte – Château Guillard.

Außerdem enthält der PTR Patch Buffs für einige Helden.

Der neue Modus Deathmatch

Wie schon erwähnt, hielten die Entwickler bei Blizzard Deathmatch für einen Modus, der nicht zu Overwatch passe. Sie waren der Meinung, dass Overwatch ein Teamspiel ist und der Teamgedanke durch Deathmatch kaputt ginge.

Da aber durch Arcade und den Gamebrowser, zusätzlich zum normalen und gewerteten Modus, den Entwicklern neue Möglichkeiten offen stehen, kamen sie zu dem Entschluss, dass Deathmatch nun doch den Weg ins Spiel findet.

Schaut euch gern dazu das Entwicklerupdate mit deutschem Untertitel an:

FFA Deathmatch und Team Deathmatch

Deathmatch wird es in zwei Varianten geben: FFA Deathmatch und Team Deathmath.

Im FFA Deathmatch treten 8 Spieler gegeneinander an und versuchen in 10 Minuten so viele Kills wie möglich zu machen. Wer am Ende die meisten Kills hat oder derjenige, der es in der Zeit schafft, 20 Kills zu machen, gewinnt.

Team Deathmatch spielen ebenfalls 8 Spieler, dann aber in 2 Teams zu je 4 Spielern.

FFA Deathmatch wird, neben der neuen Karte, auf folgenden Maps gespielt, welche dafür einige Änderungen erhalten haben:

  • Hanamura
  • Horizon Lunar Colony
  • Temple of Anubis
  • Volskaya Industries
  • Dorado
  • Eichenwalde
  • Hollywood
  • King’s Row

zusätzlich wird Team Deathmatch noch auf den Arena Karten gespielt.

Um natürlich auch den Spielern anzuzeigen, wie viele Kills jeder einzelne Spieler gerade hat, wurde extra ein Scoreboard, wie wir das auch aus anderen Shootern kennen, eingeführt

Overwatch Patch 1.14 neue Gamemode Deathmatch Scoreboard

Neue Karte Château Guillard

Einst das Anwesen der Guillard Familie, litt die Villa unter dem starken Verfall, nachdem der Einfluss der Familie nach der Revolution nachließ.

Seit kurzem ist die Villa nun im Besitz von Widomaker, die in die Heimat ihrer Vorfahren zurückgekehrt ist.

Die Karte ist ausschließlich für den neuen Modus Deathmatch vorgesehen und entworfen worden.

Hier einige Impressionen der neuen Karte:

Heldenänderungen mit dem PTR Patch 1.14

Neben dem neuen Deathmatch Modus und der neuen Karte beinhaltet der PTR Patch auch Buffs für einige Helden.

Junkrat

  • Ferngezündete Miene
    • Junkrat kann nun 2 Mienen gleichzeitig halten. (Anmerkung von Chintao: es können nicht beide Minen gleichzeitig aktiv sein!)
  • Kamikazereifen
    • Bewegungsgeschwindigkeit um 30% erhöht.
    • Kein Zeitlimit beim Wandhochfahren mehr.

Overwatch Patch 1.14 Junkrat Buff

Orisa

  • Fusionskanone
    • Projektilgeschwindigkeit um 20% erhöht.
  • Schutzbarriere
    • Größe um 20% erhöht.
    • Form des Schildes angepasst, um mehr Schutz vor Gegnern zu bieten, die unterhalb der Barriere stehen.

Overwatch Patch 1.14 Orisa Buff

Roadhog

  • Verschnaufpause
    • Kann nun während des Laufens benutzt werden.
    • währenddessen erleidet Roadhog 50% weniger Schaden.

Widowmaker

  • Spinnenfaden
    • Abklingzeit von 12 auf 8 Sekunden reduziert.
  • Giftmine
    • Betroffene Gegner sind nun währenddessen von Widowmaker auch durch Wände sichtbar.

Bugfixes

Natürlich versucht Blizzard mit jedem Patch Bugs aus dem Spiel zu entfernen und auch dieses Mal ist die Anzahl der Bugfixes recht hoch.

Alle Bugfixes findet ihr in den folgenden Bluepost:

Blizzard PosterBlizzard on OVERWATCH PTR NOW AVAILABLE - AUGUST 10, 2017 (Source)

PATCH HIGHLIGHTS

New Game Modes: Deathmatch and Team Deathmatch

Two new game modes have been added to the Arcade: Deathmatch and Team Deathmatch!

In Deathmatch, eight players go head-to-head until one player scores 20 points. Players will earn 1 point whenever they land the final blow on an opponent and will lose 1 point whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. This scoring will be tracked in a brand-new scoreboard. The first player to 20 points wins!

In Team Deathmatch, two teams of four players face off until one team scores 30 points. Players will earn 1 point for their team whenever they land the final blow on an opponent and will lose 1 point for their team whenever they die to environmental damage (ex: falling off a cliff) or self-inflicted damage. If players are resurrected before they respawn, the corresponding point for their death will be deducted from the enemy team’s score. This scoring will be tracked in our default scoreboard. The first team to 30 points wins!

Both modes will play out on a selection of maps from our existing pool:

  • Hanamura
  • Horizon Lunar Colony
  • Temple of Anubis
  • Volskaya Industries
  • Dorado
  • Eichenwalde
  • Hollywood
  • King’s Row
  • (TDM only) Black Forest
  • (TDM only) Castillo
  • (TDM only) Ecopoint: Antarctica
  • (TDM only) Necropolis

We’ve made several modifications to many of these maps (including restricting play to a specific area and developing a special respawn system) when playing in these modes. We’re also introducing a brand-new map specifically for Deathmatch: Château Guillard! Learn more about this map below.

Both modes will be available for play in Custom Games.

Watch our developer update for additional insight: https://youtu.be/4_CBzklel1c 

New Deathmatch Map: Château Guillard

Château Guillard is located near Annecy in southeastern France. For hundreds of years, it was the estate of the influential Guillard family, until it gradually fell into disrepair after the family’s power waned in the decades after the Revolution. Recently, the château has found a new owner: the Talon agent Widowmaker, who has returned to her family’s ancestral home.

GENERAL

  • A number of data format changes have been implemented

Developer CommentsOver the past few months, we’ve been working on a number of significant under-the-hood changes that will help us streamline the patching process. This will allow us to reduce the download size in future patches, but it does mean that today’s patch is larger than a traditional patch.

HERO UPDATES

Junkrat

  • Concussion Mine
    • Junkrat can now hold two mines
  • RIP-Tire
    • Tire’s movement speed has been increased by 30%
    • There is no longer a time limit when wall climbing

Developer CommentsGiving the Junkrat the ability to store two concussion mines adds some much-needed flexibility and versatility to his kit, particularly when using the mines for mobility. RIP-Tire’s damage has always been very good, but it was often difficult to steer the tire into position before it was destroyed. Increasing its speed will allow players to effectively detonate the tire more often and decrease the amount of time that Junkrat is vulnerable while controlling it.

Orisa

  • Fusion Driver
    • Projectile speed increased by 20%
  • Protective Barrier
    • Barrier size increase by 20%
    • Barrier shape has been changed to allow for more coverage from enemies that are below the barrier

Developer CommentsThe projectile speed increase helps Orisa’s consistency, especially at medium ranges (or further). Her barrier size has been increased to better protect her team, and the new shape makes the shield more effective when it’s used on slopes or on top of objects (such as a payload).

Roadhog

  • Take a Breather
    • Can now be used while moving
    • Damage taken while healing has been reduced by 50%

Developer CommentsThese changes help Roadhog be much more aggressive when looking for hook targets or blocking for his team. The combination of these effects significantly increases Roadhog’s sustainability and survivability.

Widowmaker

  • Grappling Hook
    • Cooldown has been reduced from 12 seconds to 8
  • Venom Mine
    • Affected targets are now visible through walls (to you as Widowmaker only)

Developer CommentsWidowmaker is extremely powerful in the right hands, but her abilities often felt a little weak. The Grappling Hook cooldown reduction means she is more likely to have it available when she needs to escape. Venom Mine is intended to be an early warning system, uncovering enemies that are attempting to flank her or her team. With this change, she can see enemies when they trigger the mine, even if they’re on the other side of a wall.

USER INTERFACE

  • Added an “Outline Opacity” option under the custom reticle settings (found under Controls > Options > Advanced), which allows players to control the opacity of the black outline surrounding the reticule

BUG FIXES

General

  • Fixed a bug that occasionally required the Capture Point progress bar to progress past the second tick mark before being activated

Heroes

  • Fixed a bug that could cause D.Va’s black ejection screen to briefly reappear after being ejected from her mech
  • Fixed a bug causing D.Va’s Light Gun to use the wrong texture while outside of her mech when the Junker skin was equipped
  • Fixed a bug that caused D.Va’s hair to stand straight up on the Hero Select screen when her Cruiser was equipped
  • Fixed a bug causing the lights on the back of Doomfist’s gauntlet to incorrectly indicate full ammo when his Hello emote was activated
  • Fixed a bug that prevented the area-of-effect circle for Doomfist’s Meteor Strike from being visible to all players
  • Fixed a bug preventing the height from Doomfist’s Meteor Strike from being high enough to reach certain locations
  • Fixed a bug that was preventing Doomfist’s Rocket Punch from connecting with enemy players that were moving up an incline
  • Fixed a bug that caused Hanzo’s arrow to disappear when his Meditate emote was active
  • Fixed a bug preventing Orisa’s “Overclocked” achievement from being granted, even after the criteria was met
  • Fixed a bug causing Sombra’s teeth to be visible while her Stealth ability was active when her Los Muertos skin was equipped
  • Fixed a bug causing Sombra’s reload animation to play even when interrupted

Maps

  • Fixed a bug that allowed players to reach unintended locations on Ecopoint: Antarctica
  • Fixed a bug that allowed players to see past the map’s background on Black Forest
  • Fixed a bug that allowed players to reach unintended locations on Black Forest
  • Fixed a bug that caused the announcer to say “Traveling to Dorado” when joining Castillo
  • Fixed a bug that prevented some equipment (vents, pipes, etc.) from properly connecting to the walls of the power plant on Dorado
  • Fixed a bug that allowed players to reach unintended locations on Hanamura
  • Fixed an issue that caused sprays to display incorrectly on the crane on the Horizon Lunar Colony
  • Fixed a bug that could cause A.I. heroes to get themselves stuck while traveling to the Well Capture Point on Ilios
  • Fixed a bug that allowed players to reach unintended locations on Ilios
  • Fixed a bug that allowed players to reach unintended locations on Oasis
  • Fixed a bug that prevented Pharah’s Jump Jet from recharging while perched on doorframes in Oasis
  • Fixed a bug that prevented doorframes from being visible and lacking collision on the Practice Range

User Interface

  • Fixed a bug in the Options > Controls menu that prevented the asterisk (which normally indicates that changes have been made) from being removed from the hero’s dropdown after controls have been set to default
  • Fixed a bug causing the Back button to disappear when scrolling through the list of available games in the Game Browser
  • Fixed a bug that prevented grouped players from appearing linked in the tab menu during a Custom Game

(Visited 1 times, 1 visits today)

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert.