Overwatch News

Overwatch PTR ist nun verfügbar!

In der News zu dem kommenden neuen Ranglisten-Modus mit den goldenen Waffen haben wir bereits von einem PTR in Korea geschrieben. Diese waren scheinbar wirklich schon verfügbar und Blizzard hat nun auch für uns den PTR freigeschaltet.

Der Sinn des PTR ist es, den Ranglisten-Modus ausführlich zu testen, bevor er auf die Liveserver aufgespielt wird.

Wie man am PTR teilnimmt

Overwatch PTR ist Online

Wie auch bei jedem anderen PTR von Blizzard muss man lediglich im Launcher das Dropdown Menü auf PTR stellen und schon lädt er den PTR runter, auf dem man sich anschließend einloggen kann. Leider gibt es den PTR nur für PC Spieler und nicht für Konsolen-Spieler.

Patchnotes für den PTR

Neben dem neuen Ranglisten-Modus, den wir euch in den kommenden Tagen in einem Video vorstellen werden, gibt es nur kleinere Änderungen.

  • Gamepad Control Einstellungen
  • Wenn Widowmaker ihr Ultimate aktiviert, hört man es nun auf der kompletten Karte
  • Waffen-Sektion in der Helden-Galerie hinzugefügt
  • McCree gibt es nun als AI Held in den verschiedenen Spielmodi
  • „Spieler vermeiden“ Option aus dem In Game UI entfernt
  • Verschiedene Bugfixes

Die Patchnotes sind aktuell nur in englisch verfügbar, sobald diese aber auf deutsch veröffentlich werden, aktualisieren wir diesen Artikel!

Blizzard PosterBlizzard Entertainment on OVERWATCH PUBLIC TEST REGION NOW AVAILABLE (Source)

Please note that the below patch notes only include changes available for testing on the PTR. While the PTR is PC-only, many of these changes will also be available on PlayStation 4 and Xbox One in the forthcoming retail patch.


New Feature: Competitive Play
Once you hit level 25, you’ll have access to our newest feature: Competitive Play. This mode was designed to be a more serious experience, allowing players to hone their skills and perfect their strategies. But before diving into the fray, you’ll need to play 10 placement matches. These will allow our matchmaking system to gather enough information about your abilities to assign a skill rating.

With your newly acquired skill rating, you’ll be matched against players of a similar ability level. And if you play well and win games, the competition will become increasingly fierce throughout the two-and-a-half-month season. Plus, your performance will be rewarded with unique in-game items like sprays, player icons, and Competitive Points (which can be traded in for cosmetic Golden Weapons).

We’ve also made a number of changes to Overwatch’s match format for Competitive Play. Some of these changes are simple interface changes, while others ensure that maps and modes don’t favor one side or another—plus we’ve added a sudden death mechanic that ensures tied games are broken as fairly as possible.

Because Competitive Play is more serious in nature, we want to make sure that player behavior is acceptable. This means that the penalties are more severe than in the Quick Play or Weekly Brawl! modes. Leaving a game early or stepping away from your computer will make you ineligible to join a game until the previous game has ended, and continued infractions could result in restrictions or removal from Competitive Play.


Gamepad Controls

  • Players can now swap the left and right sticks on a control pad
  • „Legacy“ controls option has been added:
    • Left stick up/down moves forward/backward
    • Left stick left/right turns left/right
    • Right stick up/down aims up/down (these can be inverted)
    • Right stick left/right strafes left/right
    • Sticks can also be switched
  • Improved dead-zone controls, giving players increased accuracy during off-center and diagonal stick movement


  • When activating Widowmaker’s Ultimate ability, Infra-Sight, her voice line will now be audible map-wide
  • „Weapons“ section added to the Hero Gallery
  • Added McCree as an AI hero in Practice vs. AI, Play vs. AI, and Custom Game modes
  • Added a variety of a social options to the hero selection and end of match screens
  • Removed the „Avoid This Player“ option from the in-game UI



  • Fixed a bug that would cause players’ weapons to auto-snap straight up or down when the crosshair was aimed between 85 and 90 degrees
  • Fixed a bug that caused players who backfilled and then completed a game to sometimes receive a loss on their Career Profile and not receive their XP bonus for backfilling
  • Fixed a bug that would move players toward the source of a knockback rather than away from it
  • Fixed a bug that caused Hearthstone-themed sprays to ignore localization
  • Fixed several framerate issues that could occur when cycling through the hero selection menu
  • Fixed a variety of issues with and made several improvements to ambient lighting
  • Made some improvements to how AI heroes respond to one another
  • Made a variety of performance and optimization improvements across the game
  • Unicode keys for non-English keyboards are now displayed properly in the keybinding interface


  • Players can no longer be resurrected in out-of-play areas on Ilios


  • Fixed a bug with the „Junkrat RIP-Tire Kills—Average“ lifetime statistic
  • Fixed a bug that would sometimes cause projectiles to hit Reinhardt instead of his Barrier Field in non-High Bandwidth games
  • Fixed a bug that allowed Torbjörn to pick up Scrap while dead

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